Sunday, December 30, 2012
"Zero Hour," by Ray Bradbury
Development for the story, “Zero Hour”, by Ray Bradbury. These are still works in progress, so hopefully I can return to them soon.
Labels:
BFA,
character design,
character development,
character sheets,
concept,
drawing,
illustration,
painting,
photoshop,
ray bradbury,
retro,
shrunkenheadman,
SJSU,
visual development,
zero hour
Wishing Well
Finally have some time to post work!
This was a really fun project called the "Wishing Well". We were given a country of origin (I was given the Netherlands) and the basic story of a child who discovers an ancient wishing well, where a creature hides. One of the funnest projects I've ever had, and while it's maybe not my best work, I learned a huge amount, and made a big leap forward.
This was a really fun project called the "Wishing Well". We were given a country of origin (I was given the Netherlands) and the basic story of a child who discovers an ancient wishing well, where a creature hides. One of the funnest projects I've ever had, and while it's maybe not my best work, I learned a huge amount, and made a big leap forward.
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