I was lucky enough to attend Dreamcrits this past week, featuring Jason Scheier (http://d3capmode.blogspot.com/).
I filled up 4 pages of notes in the relatively short critique, and learned a ton. Each critique was so packed with information I could hardly keep up.
Here's some goofy doodles I did while we waited for the critique to begin...
Sunday, March 24, 2013
Thursday, March 7, 2013
City Of the Beasts Reel
This was the final reel I created for my group, for the City of the Beasts project.
Did the title in After Effects and the rest was done in Premiere.
City of the Beasts Trailer from Steven Knudsen on Vimeo.
Adobe Ebook
For our latest project in BFA, we worked in groups for a competition to create an ebook for the story, "The Husband Who Was to Mind the House."
I did storyboards, layouts, line drawings, values, characters, rigs, animating, and actionscripting.

Here is the first page, used for a poster. The characters are poseable.
This being my first time using Flash, I had to learn how to make characters animatable. Knowing more now, I probably would have done some things differently, but it was a fun trying to improvise and figure things out.
A simple guide I made for my group.
A few of the layouts I did, with values.
Monday, February 11, 2013
Where's my Liver?
Here are the main characters of a project I worked on, called "Where's my Liver?" The story is about a boy who is sent out to pick up some liver, by his mother, but becomes sidetracked and starts fantasizing what could happen to him if he doesn't make it to the store in time.
Some quick paints...
Sunday, December 30, 2012
"Zero Hour," by Ray Bradbury
Development for the story, “Zero Hour”, by Ray Bradbury. These are still works in progress, so hopefully I can return to them soon.
Labels:
BFA,
character design,
character development,
character sheets,
concept,
drawing,
illustration,
painting,
photoshop,
ray bradbury,
retro,
shrunkenheadman,
SJSU,
visual development,
zero hour
Wishing Well
Finally have some time to post work!
This was a really fun project called the "Wishing Well". We were given a country of origin (I was given the Netherlands) and the basic story of a child who discovers an ancient wishing well, where a creature hides. One of the funnest projects I've ever had, and while it's maybe not my best work, I learned a huge amount, and made a big leap forward.
This was a really fun project called the "Wishing Well". We were given a country of origin (I was given the Netherlands) and the basic story of a child who discovers an ancient wishing well, where a creature hides. One of the funnest projects I've ever had, and while it's maybe not my best work, I learned a huge amount, and made a big leap forward.
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